As neurotechnology proliferates, applications spanning numerous and diverse applications are appearing, from neuropathy treatments to hands-free device control to content suggestion. Not only is this industry incredibly manifold and disruptive, it is incredibly lucrative as well, projected to reach $2.67 Billion By 2026.
Corporation | Patents and Published Applications Count |
---|---|
1. Inventor |
|
2.
Samsung
![]() |
|
3.
IBM
![]() |
|
4.
Sony
![]() |
|
5.
Interaxon Inc.
![]() |
|
6.
Panasonic
![]() |
|
7.
Microsoft
![]() |
|
8.
RPX Corporation
![]() |
|
9.
Emotiv Inc.
![]() |
|
10.
Braingate Co., Llc
![]() |
|
EMOTIV LABS is the first-ever crowdsourced platform allowing anyone anywhere to participate in fun and easy neuroscience research initiatives.
Categorization and Classification | Patents and Published Applications |
---|---|
564 | |
463 Diagnosis; ID , 30 Sports; Games; Amusements , 27 Prostheses , 25 Electrotherapy, etc. , 14 Physical Therapy , 2 Wheelchairs , 2 Apparel , 1 Consciousness-altering | |
132 | |
112 Communication Techniques , 18 Hand Tools; Portable Power-Driven Tools; Manipulators , 2 Writing or Drawing Implements; Bureau Accessories | |
20 | |
20 Vehicles in General | |
605 | |
427 Digital computing , 55 Image Processing , 41 Education; Cryptography; Display; Advertising; Seals , 28 Computer Computational Models , 22 Data Recognition , 13 Controlling; Regulating , 11 Measuring; Testing , 8 Checking-Devices | |
58 | |
35 Optics , 21 Musical instruments; Acoustics , 2 Photography; Cinematography; Electrography; Holography | |
15 | |
15 Business Methods | |
11 | |
11 Healthcare informatics |