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Brain Machine Interface

As neurotechnology proliferates, applications spanning numerous and diverse applications are appearing, from neuropathy treatments to hands-free device control to content suggestion. Not only is this industry incredibly manifold and disruptive, it is incredibly lucrative as well, projected to reach $2.67 Billion By 2026.


Top 10 Corporate Owners


 
Issued Patent Count   
 
Published Application Count

Corporation Patents and Published Applications Count
1. Samsung
 
 
71
2. Inventor
 
 
59
3. IBM
 
 
33
4. Sony
 
 
32
5. Panasonic
 
 
31
6. Interaxon Inc.
 
 
27
7. Microsoft
 
 
24
8. RPX Corporation
 
 
19
9. University Of Washington
 
 
18
10. Affectomatics Ltd.
 
 
17




Spotlight Companies in Brain Machine Interface


Interaxon has been revolutionizing wearable brain sensing technology - most notably through their brain sensing headband, Muse, which is intended to help the wearer have a more focused and peaceful meditation experience with usable biometric data to track one’s progress. Based out of Toronto, this up-and-coming neuroware startup is currently partnered with Smith Optics, a high-performance eyewear brand. 

Read More About INTERAXON INC.




Storyup’s Healium, a wearable calming interface, helps users enhance their mindfulness and get quantifiable biometric feedback. It utilizes VR to guide the wearer through a peaceful meditation. Started by Dr. Jeff Tarant of the Neuromeditation Institute, Healium was intended to alleviate WWII veterans affected by PTSD. 

Read More About STORYUP, INC.




BehaVR harnesses the power of VR to take over the user’s sensory perception and instigate a negative neurosignaling feedback loop to allow self-soothing. Focused on alleviating the body’s stress response, it is used for both mental and physical ailments. This is a relatively new therapeutic application, just breaking into the market; evidenced by Behavr’s launch just 3 years ago.

Read More About BEHAVR, LLC




Invention Categorization and Classification

Categorization and Classification Patents and Published Applications
  • Human Necessities
  •  
    503
    415 Diagnosis; ID , 29 Sports; Games; Amusements , 27 Prostheses , 21 Electrotherapy, etc. , 8 Physical Therapy , 2 Wheelchairs , 1 Apparel
  • Operations
  •  
    123
    104 Communication Techniques , 17 Hand Tools; Portable Power-Driven Tools; Manipulators , 2 Writing or Drawing Implements; Bureau Accessories
  • Transportation
  •  
    15
    15 Vehicles in General
  • Computing, Calculating, Counting
  •  
    530
    376 Digital computing , 49 Image Processing , 36 Education; Cryptography; Display; Advertising; Seals , 24 Computer Computational Models , 18 Data Recognition , 11 Measuring; Testing , 9 Controlling; Regulating , 7 Checking-Devices
  • Physics
  •  
    51
    31 Optics , 18 Musical instruments; Acoustics , 2 Photography; Cinematography; Electrography; Holography
  • Business Methods
  •  
    12
    12 Business Methods
  • Informatics
  •  
    8
    8 Healthcare informatics


    Recent Published Activity in Brain Machine Interface as of October 29, 2020